Storehouse Solitaire
How to play Storehouse
Storehouse is a one-deck Canfield solitaire in which the four Twos start the foundations, the piles build down in suit, and the stock is turned one card at a time, three times through.
The Twos start the foundations, the piles build down in suit, and the stock is turned one card at a time with two redeals.
The goal of Storehouse
Move every card onto the four foundations, building each one up by suit from the Two to the King and ending with the Ace.
How to set up Storehouse
The four Twos are put on the foundations before the deal. Thirteen cards are dealt face down into the reserve, and its top card is turned face up. One card is dealt face up to each of the four tableau piles, and the other 31 cards form the stock.
Storehouse rules
Tableau piles build down one rank at a time in the same suit, and a King may go on an Ace. Move either the top card of a pile or the whole pile at once; a pile is never split anywhere else.
The top card of the reserve can go onto a foundation or a tableau pile. When a tableau pile is emptied, the reserve's top card fills it straight away. Once the reserve is used up, any card that can move may fill an empty pile, or the pile may stay empty.
Turn the stock one card at a time onto the waste. Only the top waste card is in play. When the stock runs out, you may turn the waste back over to make a new stock twice, so you go through the stock three times in all.
The foundations build up by suit from the Two to the King, and each one ends with its Ace. A card on a foundation never comes back into play.
Click a card to play it: to its foundation if it fits, otherwise onto the first pile it builds on, and only then into an empty pile. Click the bottom card of a pile to move the whole pile. Drag a card or a pile to choose where it goes yourself. With Autoplay off in Settings, only a drag moves a card.
How to win at Storehouse
You win when all 52 cards are on the foundations. Once the reserve, the stock and the waste are empty and every pile is in order, Auto complete, on by default in Settings, moves the remaining cards up for you. The game is stuck when no card can move and turning the stock, through the passes you have left, brings up nothing that can.
Storehouse strategy tips
With the Twos already home, no pile can take an Ace. An Ace on top of the reserve leaves only when a pile is emptied, since the reserve fills it at once, or when its foundation reaches the King, so clearing a pile is often the only way past it.
Every pile holds one suit in order. Once its foundation holds the card one rank below the pile's top card, the whole pile can go home one card at a time, so build on the piles whose foundations are close behind.
With one card turned at a time, every card of the stock comes up on each pass. You have only three passes, so play a card when it helps rather than waiting for it to come round again.
Storehouse questions and answers
How do you play Storehouse solitaire?
Put the four Twos on the foundations, deal thirteen cards to the reserve and one to each of four tableau piles, and keep the rest as the stock. Build the piles down in suit, play the reserve's top card whenever you can, and turn the stock one card at a time, with three passes in all. The foundations build up by suit from the Two to the King and end with the Ace, and you win when all 52 cards are on them.
Why do the foundations start with the Twos in Storehouse?
The four Twos are taken out and put on the foundations before the deal, so every foundation builds up from the Two to the King and takes its Ace last. Unlike Canfield, the deal never sets a starting rank.
What are the other names for Storehouse?
Storehouse is also known as Thirteen Up, Provisions, Straight Up and The Reserve. All of them are the same game: the Twos on the foundations, a thirteen-card reserve and piles built down in suit.
How many times can you go through the stock in Storehouse?
Three times. The stock is turned one card at a time, and when it runs out you may turn the waste back over to make a new stock twice.
Can every Storehouse deal be won?
No. Tested on 100 shuffled Storehouse deals, the game's solver proved 44 winnable and 50 lost in the search a hint gets, and could not settle the other 6. That is far more lost boards than it found in Canfield, Superior Canfield or Chameleon. Switch on Winnable in the menu beside New deal and each new board is shuffled until the solver proves it can be won, which took a median of two shuffles in testing; if the solver runs out of tries, you get an ordinary shuffle. The Hint button asks the same solver for a winning line before it suggests a move.
Is there a daily Storehouse game?
Yes. Storehouse has a daily board, the same deal for everyone that day, dealt the way a Winnable board is. You need to be logged in to play it.