Yukon Cells Solitaire

How to play Yukon Cells

Yukon Cells is a one-deck Yukon solitaire with two free cells, each of which can hold the top card of a pile until it has somewhere to go.

Yukon with two free cells, each holding one card.

The goal of Yukon Cells

Move all 52 cards onto the four foundations, one for each suit, building each from Ace up to King.

How to set up Yukon Cells

Yukon Cells is dealt exactly like Yukon: one deck of 52 cards in seven tableau piles, a single face-up card in the first and one to six face-down cards under five face-up cards in each of the others. Beside the foundations are two free cells, each holding one card. There is no stock.

Yukon Cells rules

Tableau piles build down one rank at a time in alternating colours: a red Seven goes on a black Eight. Any face-up card can move onto a pile whose top card it builds on, and every card lying on it moves with it, whether or not those cards are in order.

Only a King can fill an empty pile, together with any cards lying on it. When a move leaves a face-down card on top of its pile, that card is turned face up.

The top card of a pile may go into an empty free cell. A card in a cell can go to its foundation or onto a pile it builds on, and a King into an empty pile.

Each foundation builds up by suit from the Ace to the King. A card on a foundation never comes back into play.

Click a card to play it: a top card goes to its foundation if it fits, otherwise the card and everything on it go onto the first pile it builds on, a King into the first empty pile, and a pile's top card into an empty free cell. Drag a card to choose where it goes yourself. With Autoplay off in Settings, only a drag moves a card.

How to win at Yukon Cells

You win when all 52 cards are on the foundations. Once no card is face down, both free cells are empty and every pile is in descending order, Auto complete, on by default in Settings, moves the remaining cards up for you. The game is stuck when no card can move.

Yukon Cells strategy tips

Keep the free cells for when you need them. A card in a cell moves on its own, and with both cells full there is nowhere to park the one card you need to shift.

A cell takes only the top card of a pile, never a card from the middle. To reach a card under two others, park the top card in a cell and move the next one, or move the whole group onto a pile it builds on.

A King can wait in a cell too. Park one there when it blocks the pile it lies on, and move it into an empty pile once you clear one.

Yukon Cells questions and answers

How do you play Yukon Cells solitaire?

Deal one deck into seven piles as in Yukon and keep two free cells beside the foundations. Build the piles down in alternating colours, moving any face-up card with every card lying on it, park a pile's top card in an empty cell when you need room, and fill an empty pile only with a King. You win when all 52 cards are on the four foundations, built up by suit from Ace to King.

What is the difference between Yukon Cells and Yukon?

Yukon Cells adds two free cells, each holding one card. A pile's top card can wait there until it has somewhere to go, which Yukon does not allow. The deal and every other rule are Yukon's.

Can every Yukon Cells deal be won?

Not every deal has been proved, but every one tested was. Of 100 shuffled Yukon Cells deals, the game's solver proved all 100 winnable, where it proved 85 of 100 Yukon deals, and its list of 500 proved deals took 502 shuffles to build. Switch on Winnable in the menu beside New deal and each new board comes from that list. The Hint button asks the same solver for a winning line before it suggests a move.

Is there a daily Yukon Cells game?

Yes. Yukon Cells has a daily board, the same deal for everyone that day, dealt the way a Winnable board is. You need to be logged in to play it.

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