Seahaven Towers Solitaire

How to play Seahaven Towers

Seahaven Towers is a one-deck solitaire game dealt face up into ten columns of five, built down by suit, with four free cells of which two start full.

Ten columns built down by suit, with two cards dealt into the four free cells and only a King to fill an empty column.

The goal of Seahaven Towers

Move every card onto the four foundations, building each one up by suit from Ace to King.

How to set up Seahaven Towers

The first 50 cards are dealt face up into ten columns of five, and the last two go into two of the four free cells, leaving the other two empty. The four foundations start empty, and there is no stock.

Seahaven Towers rules

Columns build down one rank at a time in the same suit. The top card of a column, or a card in a free cell, can move onto its foundation, onto a column where it builds, or into an empty free cell.

Only a King can move into an empty column, on its own or at the head of a run. A run already built in order moves as one move if it is at most one card longer than the number of empty free cells; empty columns do not add to that limit. A card on a foundation never comes back into play.

Click a card to play it: to its foundation if it fits, otherwise onto a column, otherwise into an empty free cell, and a King last of all into an empty column. Drag a card or a run to choose where it goes yourself. With Autoplay off in Settings, only a drag moves a card.

How to win at Seahaven Towers

You win when all 52 cards are on the foundations. Once every column is in descending order, Auto complete, on by default in Settings, moves the remaining cards up for you. The game is stuck when no card has a legal move left.

Seahaven Towers strategy tips

Ten columns of five keep every card shallow: none starts under more than four others. Count the cards above each Ace before your first move and dig out the shallowest one first.

The two cards dealt into the cells are a debt. Until each one reaches its foundation or the card one rank higher of its suit, you are playing with two free cells, not four, and no run longer than three cards can move.

A run headed by a King can only move into an empty column through the free cells, since nothing else counts toward the limit: a King, Queen and Jack of one suit need two empty cells. Clear a column when such a run is ready to fill it, not before.

With all four cells empty, a run of five can move as one, against three while the two dealt cards still sit in their cells. A column whose bottom card is a King never needs emptying, since only another King could take its place.

Seahaven Towers questions and answers

How do you play Seahaven Towers solitaire?

Seahaven Towers deals ten columns of five and puts the last two cards into two of the four free cells. Build the columns down in suit, move cards up to the foundations by suit from Ace to King, and park single cards in the free cells. Only a King may start an empty column.

What is the difference between Seahaven Towers and FreeCell?

Seahaven Towers builds its columns down in suit rather than in alternating colours, and only a King may fill an empty column. In return it deals ten shorter columns of five cards instead of eight longer ones, and puts the last two cards into the free cells.

Can every Seahaven Towers deal be won?

Most can, though not every deal is proved. Tried on 100 shuffled deals, the quick search the game runs while dealing proved 77 of them winnable, and the deeper search behind the Hint button proved 83. Those are wins it found, a floor rather than the odds. With Winnable switched on in the menu beside New deal, the board is reshuffled until the quick search proves a win, and the Hint button follows the line its own search finds.

Is there a daily Seahaven Towers game?

Yes. Seahaven Towers has a daily board, the same deal for everyone that day, dealt the way a Winnable board is. You need to be logged in to play it.

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